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It's been a very long time since the last Burnout game from developer Criterion Software, which has long since moved on to the Need For Speed series and other projects at EA. However, former Criterion developer Alex Ward and his new studio, Three Fields Entertainment, have made their own spiritual successor to the action-racer with Dangerous Driving. Focusing on the classic fast-paced action and brutal wrecks shown off in slow-motion, the new racing game places a lot of emphasis on putting the pedal to the metal and coming away unscathed.

We got some hands-on time with the game at PAX East and were surprised to find how faithful it was to the Burnout spirit. If you've played previous Burnout games, then you'll feel right at home in Dangerous Driving.

Not many racers have managed to evoke the same sense of speed and tension that occurs when narrowly avoiding obstructions and smashing into opposing drivers. However, one wrong turn of the wheel can result in a gnarly wreck--yet Dangerous Driving made me feel like I was right back in the driver's seat in a Burnout game. One interesting feature that will likely get some use is the integrated Spotify playlists.

If you have a Spotify Premium account you can stream your favorite songs in the game, allowing you to race and cause serious wrecks to your own soundtrack.

Dangerous Driving is shaping up to be a solid and fast-paced action racing game. If you've longed for the days of another classic Burnout game, and have been playing Burnout Remastered since its release, then this game just might be the next best thing to a new entry in the franchise, which is set to launch on April 9. Phoenix Labs' Dauntless has been in open beta since , but the ambitious co-op action RPG is now set to officially launch this summer.

Since it was first unveiled, the game has drawn frequent comparisons to Monster Hunter, and it's easy to see why. Much like Capcom's popular series, Dauntless casts players in the role of specialized monster hunters known as Slayers, who are charged with venturing across the Shattered Isles and bringing down ferocious beasts called Behemoths.

After each hunt, players will use the materials they've carved from their bounties to craft increasingly more powerful and ornate gear and weaponry. Despite their similar premise, Dauntless does diverge from Monster Hunter in some notable ways, the biggest of which is its pricing model.

Like Fortnite, Warframe, and many of today's most popular online games, Dauntless is free to download and play, with optional microtransactions in the form of cosmetics and the Hunt Pass. Similar to Fortnite's seasonal Battle Pass, the Hunt Pass gives holders access to an assortment of challenges to complete and exclusive rewards to unlock, including seasonally themed sets of gear. Dauntless has also grown significantly since it entered open beta.

Phoenix Labs has continually updated the game with new gear to craft and Behemoths to slay, one of which-- Boreus --we got to fight for ourselves at PAX East. The developer is also aiming to implement cross-play and cross-progression in the title when it launches on consoles and PC via the Epic Games Store later this year, so if you've been itching for a new Monster Hunter-like experience, Dauntless is one to watch out for.

The developers at MotionTwin have shown off a new expansion for Dead Cells that adds an even greater challenge to the already difficult action game. With the Rise of the Giant DLC, you'll take the undead warrior to two new dungeons where you'll find new monsters, uncover lost treasure, and ultimately face off against the strongest enemy in the entire game.

It's the toughest boss MotionTwin has designed yet, and simply reaching its home turf sounds plenty challenging. The expansion's other boss, the titular Giant, is found in the second new stage, Cavern. Accessed after the Stilt Village, this biome will see your undead warrior facing down giant bird-like enemies and other new beasts. Rise of the Giant is live now in the PC version of Dead Cells, and it's totally free as a thank you to the game's active community.

The expansion is headed to other platforms at a later date. Each of your characters has their own skills and abilities, and your custom deck of cards can be used to help your human allies manning the other squads in combat. Each of your soldiers has a matrix of emotional responses, represented by a color-coded chart.

One might recall a harrowing story from a past mission, while another might recount some interpersonal drama with another soldier. Every story has several emotional touchpoints, and how you respond can impact both how they feel about their various traumas, and how much they trust you. Developer 2Dogs Games is working with mental health organizations and veterans groups to assure it represents these elements with fairness and respect.

However, you'll now be spending time on a seafaring hideout between missions, getting to know your characters before disembarking on close-quarters missions. They'll probably die, but that's kind of the point.

The advent of Uber, Lyft, and other ridesharing apps has allowed anyone to earn a little extra money driving people around or delivering food, but what if you could also moonlight as, say, a firefighter?

That's the premise of Embr , a humorous cooperative firefighting game from Guns of Icarus developer Muse Games. As an employee of Embr, an "Uber for firefighters" service, you'll need to hop from job to job, responding to fire alarms and rescuing hapless civilians from conflagrations to earn a quick buck. Missions in Embr will come in three different varieties. First are standard rescue jobs, which have you and three other players bravely venturing into burning buildings and retrieving the inhabitants trapped within.

Other missions will have a more puzzle-y bent, forcing you to utilize your surroundings in clever ways to escape from blazes. Finally, there are confrontations with employees of Hosr, a rival Canadian firefighting app that will stop at nothing to put you out of business.

Embr is still early in development--Muse says it is aiming to release the title in early access by late but from our hands-on time with it at PAX East, it shows some clear promise.

Depending on which "class" you select for your avatar, you'll have access to a different assortment of firefighting tools than your teammates, so you'll need to coordinate with them to successfully complete missions. Most memorable, though, are the hilarious situations you'll encounter on the job; during our run, we barged into the bathroom to rescue an elderly man who was sitting on the toilet while the house around him burned down.

If Muse can further build upon this promising framework, Embr has the potential to be a riotous multiplayer experience. Coming from Outerloop Games, Falcon Age puts you in the role of Ara, an escaped prisoner who befriends a resourceful avian ally.

Over the course of their adventure, the pair learn more about the land and its history as they battle fierce machines trying to further colonize their planet. Falcon Age features an interesting approach to the first-person adventure. Though there are a number of humans to interact with, allowing you to engage in dialog with them, there's also a focus on increasing your bond with your feathered ally.

Though there's a healthy dose of combat and action to be found in Falcon Age, allowing you to use some team-up attacks with your pet on the colonizing robots, there's also a focus on storytelling and exploration. If you want to be able to experience the plot and go at your own pace, you can play Falcon Age's Imprint mode, which makes all combat encounters optional. Falcon Age also happens to be fully playable in VR with standard dual-shock and motion-controls.

If you do use the motion controls, you'll be able to interact with your falcon, petting it and even performing some tricks with the movement of your controller. Falcon Age possesses a vibrant and fun atmosphere, but there's also a lot of heart to be found in the game's rich focus on environmental storytelling. Set for release on April 9 for PS4, Outerloop Games' upcoming adventure game possesses a lot of personality and charm, which will make the journey to retake your land all the more engaging.

And yes, you can put funny hats on your pet falcon. The developers behind ultra-violent brawler Mother Russia Bleeds have gone down a decidedly different path with their next project with Devolver Digital.

Heave Ho is a physics-based platformer where you control a disembodied head and well as the individual motion and grips of the two arms attached to it. The goal is to grapple and climb your way through a variety of stages without falling to your death. It might look and sound straightforward, but where Heave Ho really shines is in its 4-player local multiplayer mode, best accompanied at least in our experience with a few beers.

Communication and cooperation, no matter how poor, are key to making Heave Ho the raucous, entertaining experience it can be. A release on Nintendo Switch is the smart, obvious move for a party game like this one. We get to see a new spin on aerial combat gameplay with The Falconeer , which has you taking control of large bird-like creatures to face off against rival factions. Set in a dark, wartorn world, you'll have to learn the ropes of maneuvering your winged beast in order to keep up the fight against your enemies.

According to game creator Tomas Sala, The Falconeer is an open-world game that lets you explore the skies and the expansive sea of Ursee, a world that pops with color despite being so bleak. Foregone is an action-platformer with pacing of controlled chaos and loot-gathering that calls to mind the recent hit Dead Cells. Studio Big Blue Bubble isn't shy about acknowledging the influence, but a few notable differences set this one apart. Most notably the stages are pre-made rather than procedurally generated, and the grind for better loot can simply be heading back to take on bosses again.

It also sports a post-processing filter put over 3D models, which gives it the distinct look of a highly polished sprite game but with beautifully smooth animation. The pixel art and responsive platforming is reminiscent of Symphony of the Night, but the enemies--ranging from mechanized contraptions to Mad Max thugs--grant it an entirely different flavor.

The combat can be brutal, and the combination of influences make it feel utterly unique. This cute and colorful Fall Guys takes a page from battle royale games by forcing you and your fellow fall guys through a deadly obstacle course in a race for survival. Everyone is free to push and shove each other out of the way--and into various hazards--to thin the herd. Each round will end with fewer guys until only one is left standing.

You'll probably want to gather some friends and see who can push, shove, and bounce their way to glory. Described as a cross between The Legend of Zelda and Stardew Valley, Garden Story is an adorable adventure where you play as a heroic grape named Concord, the newly appointed guardian of a village that's threatened by a mysterious Rot. The gorgeous pixel-graphic game tasks you with restoring the dilapidated island and solving the mystery of the Rot, and you'll also gather resources to care for your garden and build structures, develop relationships with the villagers, take on side quests, and more.

There's also some minor combat and dungeon exploration with puzzles. We can't wait to see more when the wholesome adventure releases later this spring. Ghostrunner's mix of first-person action and acrobatic traversal works well with its Hotline Miami-style combat arenas.

It's a little reminiscent of Mirror's Edge with the emphasis on parkour, though it challenges you with one-hit deaths which forces you to stay on the move. Our demo took us through the opening of the game that set the cyberpunk-inspired tone, which quickly ramped up by showing us how all the abilities worked, pushing you to use them in order to progress. Sliding, wall-running, swinging with the grappling hook, dashing, and slow-motion dodging are enough to get through combat, but the key is to be able to pull any and all of these off in quick succession.

Although Ghostrunner is said to be around five hours for a regular playthrough, additional modes of play are planned for the game. For more on this game, check out our hands-on with the opening level of the game. There's been many roguelike action-RPGs as of late, but I can guarantee you that you haven't played one quite like Going Under.

Taking place in a near endless string of failed tech start-ups, you play as a young monster-hunter who's tasked with clearing out the monsters who've taken up residence in the remains of failed businesses. Using a variety of makeshift weapons like brooms and other odd office items, you'll eventually acquire new skills and items from high-tech delivery drones to take on even more challenges. Coupling comedy with a familiar roguelike formula, Going Under offers a really fun spin on the established subgenre.

How would you like to rip apart a spaceship, piece by piece? That's the oddly satisfying fantasy of Hardspace: Shipbreaker , a game that puts you into the puffy space boots of an indentured scrapper hired by an unfeeling corporation. With a few select tools like a cutter and a grapple, you break apart the derelict ships that are brought into the shipyard, careful to keep the most valuable pieces intact and avoiding risks like nuclear explosion and explosive decompression.

It's a strange, zen experience picking apart a ship, even with the ever-present threat of a calamitous mishap. But in the event that you cut the wrong spot at least the parts are still salvageable--in itty-bitty pieces. A Magic: The Gathering-themed Diablo-like seems like a no brainer given the similar styles and tones between the two properties. It cleverly borrows from its source material with a deck-building mechanic, letting you assemble a pool of spells that populate randomly across the four face buttons.

There's enough strategic meat on the bones for Magic acolytes--the menu even shows off your mana curve! With practice, you'll be able to quickly read the icons in the heat of battle for high-level play.

Best of all, the randomized nature of the spell-mapping requires you to think on your toes as you deal with mobs of enemies, or sometimes strategically save a spell for when a good synergy cycles around. The result is definitely in the Diablo family, but has its own unique flavor.

The world of Maquette is gorgeous and brightly colored, and it features an interesting mechanic where you manipulate objects inside a small-scale model of the world around you. An object you move inside the model will appear much more significant in the "real" world. For example, one puzzle has you pull a key out of an unlocked door and lay it across a bridge in the model. In the real world, that key will become gigantic and appear across the corresponding bridge, allowing you to cross.

The game's first puzzles are no cakewalk. Similar to another first-person puzzle game, The Witness, you're thrown in with minimal context, and you must slowly piece together the rules of this world. All the while, you'll hear voice-over conversations between a man and a woman that slowly reveals the story of their relationship.

The various text will appear in the world around you, snippets of thoughts that flesh out the story as you go along, similar to What Remains of Edith Finch another Annapurna game. While this is developer Graceful Decay first game, Annapurna Interactive has a track record of publishing some of the best indie games in recent years Outer Wilds, Kentucky Route Zero, and Florence, to name just a few. Puzzle games have explored the idea of forced perspective before, but Moncage takes a different approach.

Rather than move through various environments, you're locked to a single position with a lone focal point--an ever-changing cube. YES NO. In This Article. What to Expect From Marvel in Presented by truth. IGN Logo Recommends. Scream Ending Explained 5h ago - The Ghostface killer is back.

In the heat of a match, that basically kills any chance I have at getting better. This made it way easier to set up combos and match sets of three. Did it make me any less terrible at the game? As I was being walked through the competitive mode, which supports up to four players, I was quick to compliment the developer on the distinct, vibrant color palette.

Right on the main character select screen, there were a bunch of tilesets that corresponded to different types of colorblindness. With no fuss or digging through option menus, anybody can pull this up and ensure a comfortable experience for themselves.



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