Rpg game toolset




















Welcome to the new edition! Micro Chapbook RPG: Basic Edition is a fantasy solo roleplaying game designed for the solo gamer but is compatible with cooperative play and traditional play as well.

Take on the role of an adventurer, delving into dungeons, killing monsters, gathering gold, and becoming the hero of the town! Thank you for your support!

Motif Character Engine is a companion product to the Motif Story Engine It provides a dice system and guidance for emulating characters and players Enhance your solo and GM-less experiences!

Add characters to your main group with ease. Emulate players to round out parties and play groups. More easily It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic.

Maze Rats and Knave share a lot The rules in this supplement add solo play to that game. It uses a simple set of rules to push decisions out to dice rolls.

These answer yes-no style questions, control NPCs, and events outside your character's control. It is an excellent companion Motif World Engine is a companion product to the Motif Story Engine It provides guidance and flavors for generating worlds and settings "the Motif way" using a d6 based oracle system. Enhance your session zero and prep experiences! Generate seeds for enemies, loot, vehicles, and more! Guidance for worldbuilding These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.

Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds. It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games.

You can use any OSR bestiaries, adventures and spell books, Forbidden Hero Forbidden Hero - Solo Roleplaying in the Forbidden Lands This booklet brings GM-less play to Forbidden Lands This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time. This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific In addition to having your character sheet, you will be building a mind map of 'facts' as you discover them.

From the mind map, you can draw connections and learn the truth. It use all of the D Dungeon game rules from the main rule book with a few modifications. Also included are some additional rules that can be used in any of your D Dungeon games; whether playing a quest, campaign While the basic system is designed for simplicity, quickness of play, and ease of entry, some players might desire more from their solo RPG.

These tactical rules enhance the combat experience already present in the game by introducing a map based tactical system that utilizes miniatures. Much of combat works the same Alone against the Tide Solitaire Adventure by the Lakeshore! Who are the menacing, dark-suited men that arrived on the ferry with your investigator? Take on the role of an investigator traveling to a remote lakeside These rules add a simple yes-no oracle, for answering questions, along with a set of guidelines for evolving mysteries to be solved as you play.

This as-you-play method means that you will not know what is going on until your Motif Action Engine is a companion product to the Motif Story Engine It provides a system toolkit for doing action resolution "the Motif way". Genre-neutral, setting-agnostic. Best suited for genre-heavy and story-forward games. Tuned for sandbox play and emergent stories.

Extensible, easily hacked and reskinned for a variety of At least, not yet. With that in mind, this Deluxe Scenario Collection contains the absolute basic rules for you to play the game. It also includes the complete volume 1 of scenarios collecting These tools will guide you through the improv with prompts to inspire your imagination. They will allow you to spin stories and create plots that you had not even considered, without Powerful rewards are available to those who face this fiery crucible and prevail, including all-new Bayt al Azif 1: A magazine for Cthulhu Mythos roleplaying games The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos!

Bayt al Azif. A simple and easy s horror role-playing-game you can play with a single sheet of paper and this book. Perfect for a plane ride, hotel room, or anywhere else. You can even compete with your friends to see who can get the most clues and solve the mystery. This special-edition collection brings together the 3 volumes of the game in one book. This trilogy of games in one Do you want to learn how the game plays?

These rules replace the need for a GM allowing you to run the game that you want to play. Solo campaigns can be sweeping adventures limited only by your imagination. This booklet will unleash your adventures. No experience necessary! Solo is a perfect way to learn Quest Fronts - Issue 1 Adventure starters for Ironsworn with universal compatibility instructions By integrating the design philosophy of Dungeon World campaign fronts and the elegant mechanics of Ironsworn for quests and expeditions, the Quest Fronts magazine takes the best of both systems to offer you adventure starters that can Thank you for your support.

No Angels Live Here is GM-less roleplaying game focused on the unique mission of occult detectives to face down the supernatural influence of the Dark. A neo-noir weird fiction roleplaying game of temptation, dark powers, and determined investigators standing as the last bulwark against the These features, combined with charming 2D sprites, sweeping music, and timeless themes of love, betrayal, and redemption, are why Final Fantasy IV is still fondly remembered long after its heroes saved the Blue Planet from impending doom.

A smart, action-dependent approach to leveling lets players build out their character naturally, rather than adjusting numbers in a stat menu. An abundance of quests and the freedom to carve out your own path in its world is almost overwhelming.

Its visuals were technically impressive for the time and imaginatively stylish enough to hold up even today, making the island of Vvardenfell one of the most memorable settings in the series. It stands out with its dark, riveting storyline inspired by real-life events like the Yugoslav Wars and Bosnian Genocide. The focus on more serious themes means players are often forced to make difficult decisions with sometimes devastating moral implications.

With a non-linear plot modeled after visual novels and full of branching paths, turning points, and multiple endings, Tactics Ogre became more than a mere strategy RPG.

EarthBound is a weird, wonderful game about four kids who save the world. Early proof that not all RPGs need fantasy settings, EarthBound is one of the best turn-based RPGs of the bit era and takes place in a town that feels like it could be anywhere in middle America. That modern setting mixed with bizarre, offbeat humor makes it a unique experience and has helped it maintain its cult status as something special and very different from its contemporaries.

Most of all, EarthBound has a tremendous amount of heart. Underneath its goofy jokes and pop culture references is a genuinely great, sweet story about a group of kids who are risking a lot to make the world a better place, and the final battle is an extremely clever, moving way to incorporate the people our heroes meet along their journey.

With Final Fantasy Tactics, Yasumi Matsuno took everything we thought was sacred about the Final Fantasy series and turned it on its head. While Tactics maintained the familiar creatures and archetypes we all knew and loved, it introduced us to the world of Ivalice, and leaned heavily into the Job system introduced in Final Fantasy V. While the core stable of characters provided a ton of memorable drama, being able to recruit generic characters and fashion them into roles ranging from simple Knight and Wizard to downright bizarre Mime and Calculator led to an infinite well of depth.

While you had to put in some effort to wrap your head around the tactical battle system, the rewarding feeling of mastering the complex systems made it absolutely worth it.

It perfectly balances intimate character drama and friendship with end-of-the-world heroics. Luca Blight is an especially twisted and evil villain in a genre filled with great villains. A shockingly high number of them can be taken into battle with you, and all of them enrich your castle with interesting dialogue and improvements. Your castle is your home, and filling it with artists, shopkeepers, alliance leaders, and so many more friends and comrades results in an incredibly satisfying mixture of gameplay, story, and friendship.

Multiple paths to every objective reveal themselves through experimentation and clever, oftentimes hilarious manipulation of the AI. The setting is diverse and dense, thanks to an even-larger slice of the post-apocalyptic West Coast inhabited by everything from primitive tribespeople battling giant insects to the Brotherhood of Steel standing against terrors brought by the power-armored Enclave and brutish supermutants. Star Wars: Knights of the Old Republic was not only one of the first to let you truly explore the vast untapped universe of Star Wars before the events of the films, but let everyone play out the ultimate fantasy of becoming a Jedi Knight or a Sith Lord!

Knights of the Old Republic also offered up a great cast of side characters with intriguing and complex relationships not to mention the best snarky assassin droid this meatbag could ever ask for , and set up one of the greatest player character twists in an RPG. Its quaint Japanese setting is in stark contrast to the dark secrets its characters harbor, and that's what makes P4G so great. By the end of its ish hour campaign, you geniunely care about this quirky cast of misfits, so much so that you'll meticulously curate your schedule to ensure that you have the time to spend with each of your in-game pals equally.

Persona 4 Golden on Vita takes the foundation built by the PlayStation 2 classic and adds new social links, new personas, and of course, the ability to play this amazing adventure anywhere you want, making it the definitive edition of a seminal RPG. With a focus on exploration, Dark Souls pushes players to experiment and take risks in ways few action RPGs have before, and in which few have truly captured since. It defies the hand-holding nature of its peers and forces us to make mistakes in order to grow — whether that means learning how to cautiously navigate its deadly world, take down one of its many imposing bosses, or just level our stats properly.

It creates massive challenges out of combat situations that would be minor in any other game, making every moment memorable and every small victory an exhilarating reward. By the time we've returned to Commander Shepard in this sequel, we have an idea of the threats and mysteries looming over the Milky Way. Mass Effect 2 gives us the chance to get to know them on a personal level with revamped combat that greatly improves upon its predecessor.

Mass Effect 2's creative take on RPG systems are more welcoming with its blend of third-person shooter mechanics, and its variety and focus on the new squad members make for a memorable and sometimes heartbreaking campaign. You can spend hundreds of hours exploring The Witcher 3's expansive continent and surrounding isles and still not have seen even a fraction of what this world has to offer. What begins as a quest to find your lost love becomes an engrossing tale full of unforgettable characters, terrifying enemies, and genuine heart.

Even the smallest side quests are thoughtful affairs and many of the main story arcs feature some of the most poignant narrative beats we've encountered in any game. Couple its stellar storytelling with deep character customization and a challenging and rewarding combat system and it's easy to see why IGN gave The Witcher 3: Wild Hunt our Game of the Year award for For all intents and purposes, Vagrant Story should not have been a PlayStation game.

The sheer volume of systems interacting with each other and the top notch graphics should have crippled the Sony's little system. But somehow, we got to experience Yasumi Matsuno's dungeon crawling masterpiece mere months before the PS2's US launch. Heavy stuff for a PSX game, but it's handled masterfully through beautiful art direction and some extremely impressive localization. You can also craft gear, chain abilities in combat, explore a massive dungeon called "The Iron Maiden," target specific body parts on enemies, employ super moves, solve puzzles in degree environments, and take on some of the toughest enemies Square Enix ever created.

Vagrant Story is the definition of a cult classic, and is undisputedly worthy of the number nine spot on this list. Made both accessible and engaging by its unique classes and skills, the endless satisfaction of its kill and loot gameplay, and its near limitless equipment variety and character customization, Diablo II's cooperative play and item trading helped to successfully foster not only a communal spirit in each procedurally generated level of each dank dungeon, but one of the greatest roleplaying experiences of all time.

During the s, developer Squaresoft was the undisputed king of JRPGs, and Secret of Mana was one of the most dazzling jewels in its crown. Even now we still remember the action RPG fondly: its bright, candy-colored world was a joy to explore, the action-based combat was easy to learn and fun to do, and its inventory ringlets made navigating menus refreshingly simple.

Then there was the breathtaking soundtrack, celebrated for its mix of cheerful tunes and haunting melodies. But the most memorable feature was the multiplayer. Secret of Mana would let up to three players participate in combat, so long as they had an extra controller or two lying around and the correct peripheral accessory for the SNES. Even if WoW never evolved past this vanilla state, it would still be remembered fondly as an incredible RPG filled with epic dungeons, surprisingly compelling Player vs.

Player encounters, satisfying non-combat crafting and social gameplay, and more well-written, hand-crafted quests and adventures than it felt possible for a single RPG to contain.

The game has never stood still. Completely new worlds, revamped old worlds, balanced and well-integrated new classes, risky storytelling, and an almost impossible-to-count volume of quality-of-life improvements have made an already amazing game experience even more amazing, more than a decade later. Having the creature follow you on your journey helped further transform the monsters from simply being a team of fighters to a team of your best friends.

But the real stars of the game were the characters and the story. And remember, go for the eyes! Compared to its cheerfully optimistic brethren, Final Fantasy VI is a breath of fresh albeit bleak air.

It eschews the myopic viewpoint of a single, designated protagonist in order to tell a larger, more emotionally-charged tale. Its unconventional gameplay is another reason: FFVI casts off the rigid class system of previous Final Fantasies and allows any one of the 14 heroes to use magic so long as they equip magical shards.

Nothing feels redundant or wasted in Final Fantasy VI. Did you know? The seamless transition between the world map full of visible, avoidable enemies and combat was a revelation in a time where most RPGs featured jarring random battles, and even today makes monster encounters a joy instead of a chore.

The plucky courage and determination of its adolescent heroes combined with the memorable art style of Akira Toriyama makes for instantly memorable characters. Start at Get Started! Developer Sony Online Entertainment.

Release Wizardry 8. Developer Sir-Tech. Titan Quest. Developer Iron Lore Entertainment. Fable II. Developer Lionhead Studios. Torchlight II. Developer Runic Games. Pillars of Eternity. Developer Obsidian Entertainment. Front Mission 3. Developer Square. The Bard's Tale. Developer Interplay Productions. Betrayal at Krondor. Developer Dynamix. Freedom Force. Developer Irrational Games.

Divinity: Original Sin. Developer Larian Studios. Dragon Age: Inquisition. Developer BioWare. Darkest Dungeon. Developer Red Hook Studios. Developer Nihon Falcom. Kingdom Hearts II. Developer Square Enix. Jonathon Dornbush Kingdom Hearts 2 considerably ups the combat possibilities of its predecessor, introducing new forms — and snazzy new suits — for Sora to wear. Chrono Cross. Dragon Warrior VII. Developer Heartbeat, ArtePiazza. Chris Reed Some people like short games: get in, have fun, and move on.

Final Fantasy. Ultima Underworld: The Stygian Abyss. Developer Blue Sky Productions. EVE Online. Developer CCP Games. Developer AlphaDream. Star Ocean: The Second Story. Developer tri-Ace. Illusion of Gaia. Developer Quintet. Chris Reed When the spirit of the earth asks you to do something, you do it.

Valkyria Chronicles. Developer Sega. Icewind Dale II. Developer Black Isle Studios. The Legend of Dragoon. Disgaea: Hour of Darkness. Developer Nippon Ichi Software. The Witcher 2: Assassins of Kings. Neverwinter Nights 2. Jade Empire. Fire Emblem Awakening. Odin Sphere Leifthrasir. Developer Vanillaware. Developer Toby Fox. Ni no Kuni: Wrath of the White Witch. Developer Level Mike Rougeau Ni no Kuni: Wratch of the White Witch follows the adventures of Oliver and his companions, who include an oddball fairy named Drippy, as Oliver tries to save his mother.

Pool of Radiance. Developer Strategic Simulations, Inc. Lunar: Eternal Blue. Developer Game Arts, Studio Alex. Phantasy Star Online. Developer Sonic Team. Breath of Fire III.

Developer Capcom. Lunar: Silver Star Story. Shining Force II. Developer Camelot Software Planning. Golden Sun. Lufia II: Rise of the Sinistrals. Developer Neverland. Tales of Vesperia. Developer Namco Tales Studio. Shadow Hearts: Covenant. Developer Nautilus. The World Ends With You. Developer Jupiter, Square Enix.

Phantasy Star IV. Final Fantasy VII. Stardew Valley. Developer Eric Barone. Persona 5. Developer Atlus. Xenoblade Chronicles. Start with NeverWinter Nights on Linux. Train new development team on game dev concepts desired with prototype use of Aurora Toolset for NWN. Create new adventure module that will be used as test bed for future prototypes. Choose Shakespeare's The Tempest.. Create from scratch a text-only multiplayer online turn-based cooperative RPG that can be played with only OpenBCI or similar equipment.

Use the same adventure bluebrint as Phase 1. Add basic graphics real-time gaphics or pre-recorded action videos triggered like Dirk the Daring from Dragon's Lair - on top of existing TUI-based game. If viable include "holographic" UI options so no glasses, etc. Very high latency and error rate however. Need greater resolution of signal, frequency ranges, more CPU power.

OpenEEG and civilian system power still leaving something to be desired, but getting closer. Began August , completed August successfully still adding enhancements over time.

Later see if newer generation OpenBCI can be used. It is not expected that full functionality, or multiplayer features will work. But hoping that the channel higher quality setup may make solo play viable. Turn-selection process in noncombat situations for online multi-player turned based life real-time brain-computer interface controlled role-playing game.

Estimate this phase completion around August potentially sooner if current development momentum maintained by team. Phase 2b Toolset provided for potential game master to create new adventures does not need to meet BCI requirements for toolset. This requires full graphical tools at this point.

Would love down the road to create a BCI-controlled toolset, but that is much more advanced than our current team is ready for.



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